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Opengl 2.0 es
Opengl 2.0 es








  • Distance functions for Plane, Sphere, Axis-Aligned- and Oriented-Bounding-Box.
  • Binary and text file loading and saving.
  • Image loading (TGA, HDR and PKM) and saving (TGA and HDR).
  • GLSL shader loading and program building.
  • Screenshot and automatic screenshot for movie clip generation functions.
  • Extension and version checking functions.
  • EGL surface and context parameters used on all platforms for initialization.
  • GLUT like rendering loop plus providing delta/passed time and terminate callback function.
  • opengl 2.0 es

    Also tested on the Raspberry Pi and the i.MX6 Tested on Windows, Linux, Mac OS X with AMD and NVIDIA GPUs.Visit OpenVG repository on GitHub for the GLUS library plus OpenVG 1.1 examples source code. Visit OpenGL ES repository on GitHub for the GLUS library plus OpenGL ES 2.0, 3.0 and 3.1 examples source code. Visit OpenGL repository on GitHub for the GLUS library plus many OpenGL 3 and 4 examples source code. Visit GLUS repository on GitHub for the GLUS library source code. The cross platform and cross Graphic Library UtilitieS (GLUS) is an open-source C library, which provides a hardware (HW) and operating system (OS) abstraction plus many functions usually needed for graphics programming

    opengl 2.0 es opengl 2.0 es

    GLUS - Cross platform and cross graphic library utilities










    Opengl 2.0 es